GPS Navigation GUI With Web3D Technology

LIVE Report @ Forrester Consumer Forum 2008
Speaker: Paul Jackson, Principal Analyst, Forrester Research

First a little background on the predecessor to Web3D which are virtual worlds. A quick baseline of this technology is needed before exploring Web3D.

How Virtual World Applications Rank Across The Consumer Needs Profile – High In Each Need Type:

  • Connection – Good self expression and creativity
  • Uniqueness – Good engagement and shared experiences
  • Comfort – The 3D metaphor is instantly recognizable
  • Variety – Offers a wide degree of environments and activities

Virtual World  Recent Updates & Releases

  • Sony PS3 Version/Port-out of Second Life – Unfortunately, it is been delayed and hasn’t shipped yet but is coming soon. When it arrives it will be instantly available on every PS3 device
  • Microsoft XBOX 360 Live Re-Launch – Wii like avatars are being added that can do things like view other user’s achievements

Virtual Worlds Are NOT Good At:

  • Allowing users that just want to take a quick dip in / dip out experience
  • Providing a good user interface (UI)
  • Working with other applications

So here is where we can turn the conversation to Web3D.  Using 3D technology is great for driving interaction and engagement.  Many companies across a whole host of industries are weaving in Web3D into their products and web sites.  Below are a few choice examples.

These Examples Can Be Grouped Into Three Main Buckets:

  • Improved Navigation – media libraires, GPS, smartphones, TVs
  • Object Manipulation – shopping, kitchen planning
  • Personal Representation – avatars, 3D chatting

What Drives 3D Beyond Niche Devices Implementations?

  • New user interfaces – such as touch screens
  • Virtual object / environment specifications and exchange standards are starting to evolve and settle
  • 3D graphic chipsets are becoming widely available in both PC and other devices

3D Provides A More Natural Interface

  • Clicking on text and flat images is not natural
  • 3D tools can be mixed and matched with traditional web, desktop and device tools

What’s Holding Back Consumer Focused Web3D Applications?

  • “it’s just a game” perception
  • High level of consumer engagement needed to get consumers to starting experimenting
  • The Second Life backlash
  • The creation tools for business and consumers are still complex and/or too limited
  • The “me-too” adoption factor isn’t good enough for business impact / ROI
  • There are requirements for plug-ins, downloads and an up-to-date browser (20% – 30% of users’ bail the moment they are prompted to install anything)
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